At the start of this
week I thought I’d spend perhaps another day on the puzzle I began last week
and have that done and out of the way. I was very, very wrong.
So I started adding the finishing touches to the puzzle,
gave it an end and then started just testing it over and over to find any
glitches. I found a wonderful glitch that after you eat the cake, if you so
choose to press the space bar to jump you will jump for a very long time as if
wonderland just lost a lot of gravity.
I couldn’t understand what was going on, I looked over the
blueprint several times to make sure I didn’t accidentally change the gravity
upon pressing E in the eat cake collision box (I didn’t). I spend hours looking
online to see if anyone was getting the same problem. I tried changing parts of
the blueprint to see if I could fix it but then more problems came up. Parts of
the puzzle were being activated prematurely; meshes were being brought into the
room before the player entered the collision boxes.
I found the solution when I deleted the blueprint entirely and
started from scratch in a sub level blueprint. Unfortunately this whole ordeal took
up my whole week. I’m finding it hard to stay motivated creating blueprints, it
feels as if I’m doing so little even though I’m working all through the day
until labs shut. Next week I’m passing the engine file over again so I’ll get a
chance to do some modelling, which will be nice.
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