With the base body mesh complete I went ahead and did some
paint overs on the mesh to try to create an interesting silhouette.
From these designs above I liked the bulkier designs that
pushed the silhouette away from the regular body shape. I then took the one I
liked the most and added detail.
From here I began modelling the jetpack to sit on the character.
I experimented with the shape further in 3ds Max to try to push the design
further.
When I had finished the mesh I did some basic value studies
and unwrapped it ready for texturing next week.
I was hoping to have begun texturing this week, but I wasn’t’
generating good enough ideas for a design, I mostly settled on this one because
I was really running out of time. I just ended up selecting an ok design from a
selection of bad designs.
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