A lot of this week involved unwrapping and more modelling, I
created the leaver box which the player goes to to turn the power on, I made
some additions to the lift design and I made the button pads for the lift.
I spent a day designing and creating the clamp that
connected the containers and the rails, another team mate already made a mesh
for these but we realised the design didn’t allow for the containers to be hung
from the rails at varying angles, there needed to be a ball joint between the rail
and the container so we could position them as we wanted, so the job was given
to me to make them. Original design:
It was difficult to add a joint that allowed for so much
movement but wasn’t too tall so that the player could jump from the top of the
container and onto the rail. Here are some of the iterations:
I finished with a design that fitted with the world and
allowed for lots of movement. I finished unwrapping everything and began
texturing, I also started some projection mapping for the button pad.
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