This second week I finalised the mesh for the centre pillar
with lights that run up it as well as the lift itself. I also concepted some
button pads and some designs for the lift.
I then put together some mood boards, we wanted our level to
be somewhere in the mountains of Nepal, and we wanted our level to reflect that
as if the people of Nepal fled here after an apocalypse.
I then had to figure out how to make big holes coming out of
the big tunnel without making one big mesh for the whole tunnel.
I designed these covers for the holes that fitted with our
over the top sci fi theme, so that I didn’t have to make tunnels going out of
the main tunnels I made these act like doors, so for our level most of them
will be closed so to insinuate that there are more tunnels without making them.
To be able to have these big hole covers sit next to each other
I needed to rotate them instead of having them just sit square on, this
rotation of them also made them look a lot more interesting.
But these had to sit on a curved surface, so the holes
themselves need to be curved, so I needed to create these at multiple rotations
to fit the curve of the tunnel.
These also made for good vents that we need for the tunnel. These
are all unwrapped and ready to texture
No comments:
Post a Comment