This week I got to work on asset creation. I had to re make
what I lost last week due to my hard drive breaking, but I always make things
faster and better the second time I make something. So I modelled, unwrapped and
textured the pots and pans in a day and spent another day working on the broken
bridge. The reason it took so long was that I first of all made the bridge, but
then I needed to spend a lot of time making it look believably broken, it
involved a lot of back and forth between 3ds max and unreal, but I like the
outcome
This week I also designed and built the rabbit’s house. We
decided that we didn’t have time to create a ‘going through the rabbit’s house’
section, so we made it a background piece and had Alice’s giant arms coming out
of the windows. I wanted it to look more cottage like, I made a bold statement
with the Duchess’ house, it was very grand and town like, I wanted the rabbit’s
house to contrast that.
I think I pulled of the cottage look well, I gave the house
a round door much like a rabbit hole and I gave it a thatched roof to make it
seem more cottage like. I tried to be economical with the textures by getting
it to share some of the same texture space that the Duchess’ house was using
for the wood beams, the walls and the cobblestone.
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