Saturday 28 February 2015

Big and Small Puzzle



This week I received the engine file back from max, he has created the first area in a Lewis Carrol fine liner style. So with the engine file I created the first puzzle (almost).




The puzzle goes as follows:




Arrive at door too small to go through




Turn around and find a table with a bottle on it





Drink bottle and revisit door which has become much larger




Return to the table and see that it is much larger and that there is a key on it





Find the cake and eat it





Return to the table and see that it is tiny




Return again to the door and see that it is also tiny




Begin to cry, tears turn into waves and you are pushed out of the room




To make all of this happen it is a case of moving these meshes in and out of the room that the player is in. So the room is empty when you enter apart from the small door and a collision box at the door, once you enter the collision box this tells the table and bottle to move into the room out of the view of the camera, so when you go back the table will be in the room as well as a new collision box to activate the next part of the puzzle. Moving into that first collision box also moves the box itself out of the room so it cannot be activated again. Then the same process of entering collision boxes to move objects and new collision boxes into the room and removing old collision boxes so they cannot be activated again.



This was my first time doing something this complex with blueprints and took me all week, it’s just missing the last part where you are pushed out of the room at the end, I will do this next week.

No comments:

Post a Comment